East Side Games Group Q2FY26 Results: Revenue $10.3M, EBITDA margin 13.2%
- Revenue logged at $10.3 million with adjusted EBITDA of $1.36 million (13.2% margin)
- Daily active users reached 118,872; stickiness rate rose 22% YoY to 29.6%
- Raised $2.95 million in capital and settled $3 million lawsuit with Truly Social Games
- Plans to expand user acquisition targeting a 60-day payback window
- D2C revenue share increased from 11% to 13%; Google Play fee reduction expected in October

*this image is generated using AI for illustrative purposes only.
East Side Games Group reported second-quarter 2026 revenue of $10.3 million, achieving an adjusted EBITDA of $1.36 million. The company maintained a disciplined approach to cash management, significantly reducing user acquisition spend to prioritize efficiency.
The adjusted EBITDA margin stood at 13.2%. Daily active users reached 118,872, with an average revenue per daily active user (ARPDAU) of $9.95. Stickiness, defined as the ratio of daily active users to monthly active users, increased 22% year over year to 29.6%.
Financial Highlights
| Metric | Value |
|---|---|
| Revenue | $10.3 million |
| Adjusted EBITDA | $1.36 million |
| Adjusted EBITDA Margin | 13.2% |
| Daily Active Users | 118,872 |
| ARPDAU | $9.95 |
| Stickiness Rate | 29.6% |
Balance Sheet and Capital Allocation
East Side Games raised $2.95 million in outside capital during the quarter to reduce debt and support working capital. The company also settled its litigation with Truly Social Games for $3 million; $1 million was paid immediately, with the remaining balance structured as four payments of $500,000 every six months.
Management is transitioning to a new banking relationship with a major Canadian financial institution, expected to provide improved access to capital and more appropriate covenants. This transition is scheduled to begin in mid-August 2026.
What the Numbers Show
The company’s strategy of constraining user acquisition spend directly impacted top-line growth while preserving margins. With revenue at $10.3 million and adjusted EBITDA at $1.36 million, the 13.2% margin reflects the trade-off between volume reduction and cost discipline. The settlement of the Truly Social Games lawsuit removes legal uncertainty, though it creates a defined near-term cash outflow obligation of $2 million spread over two years.
Operational Strategy
Looking ahead, East Side Games plans to materially expand user acquisition starting this month, targeting a 60-day payback window. This marks a shift from the previous quarter’s focus on a 30-day return on ad spend. The company aims to acquire profitable cohorts in its highest-margin games while measuring every dollar for short- to mid-term returns.
Product initiatives included increasing direct-to-consumer (D2C) sales share from 11% in Q1 to 13% in Q2 through successful A/B testing. The company is also enrolling in Google Play’s Level Up program, effective October 1, 2026, which will reduce platform fees from 30% to as low as 20% for in-app purchases and 10% on the first million dollars of revenue per game per year.
How will the shift to a 60-day payback window for user acquisition impact East Side Games' short-term cash flow requirements compared to the previous 30-day model?
What is the projected timeline for the new Canadian banking relationship to fully mitigate the liquidity constraints imposed by the $2 million litigation settlement payments?
To what extent will Google Play’s Level Up program fee reductions contribute to margin expansion in Q4 2026 and beyond, assuming current revenue levels hold?


























