Unity Software Q2FY26 Results: Strategic revenue up 38%, EBITDA rises 77%
- Strategic revenue rose 38% YoY to $486 million (implied sum of segments)
- Adjusted EBITDA grew 77% YoY to $160 million with 29% margins
- Vector segment revenue surged 23% QoQ, reaching >$1 billion annual run rate
- Free cash flow hit $202 million, shifting company to net cash position
- Q3 guidance implies 44%-47% YoY revenue growth and 33% EBITDA margins

*this image is generated using AI for illustrative purposes only.
Unity Software Inc reported a 38% year-over-year increase in strategic revenue for the second quarter, driven by robust performance in its Vector segment.
Adjusted EBITDA grew 77% to $160 million, with margins expanding 800 basis points to 29%. The company also flipped from a net debt position to net cash, holding $2.36 billion in cash after generating $202 million in free cash flow.
Segment performance
The Vector segment delivered exceptional growth, rising 23% quarter-over-quarter. This acceleration pushed Strategic Grow revenue to $329 million, up 63% year-over-year. The Unity Vector product reached an annual run rate of over $1 billion, two quarters ahead of expectations.
In the Create business, strategic revenue stood at $157 million, up 14% year-over-year excluding prior-year one-time items. Growth was supported by ARPU increases and strength in China.
Balance sheet and cash flow
Unity’s financial position strengthened significantly during the quarter. Free cash flow increased 59% year-over-year to $202 million. This inflow enabled the company to move into a net cash position, with plans to pay off its 2026 convertible notes in November.
Stock compensation expense fell 25% year-over-year to 14% of revenues, marking the lowest level ever recorded by the company.
Guidance outlook
For the third quarter, Unity guided strategic revenue to $540 million–$550 million, implying 44%–47% year-over-year growth. Adjusted EBITDA is expected to reach $185 million–$190 million, representing margins of 33%.
The company also pulled forward its expectation for GAAP net income profitability from the fourth quarter to the third quarter of 2026.
What the numbers show
The divergence between revenue growth (38%) and adjusted EBITDA growth (77%) highlights significant operating leverage. Adjusted sales and marketing and G&A expenses declined in dollar terms, allowing the company to expand margins while investing heavily in product velocity. The Vector segment’s contribution to this leverage is critical, as it now operates at a scale where incremental revenue converts disproportionately to profit.
How will Unity's accelerated timeline for GAAP net income profitability in Q3 2026 influence its long-term capital allocation strategy, particularly regarding share buybacks or dividends?
What specific competitive responses are expected from rival game engines like Unreal Engine as Unity's Vector segment reaches a $1 billion annual run rate ahead of schedule?
To what extent is the strength in China's Create business sustainable given evolving regulatory environments and potential geopolitical risks?

































