NetEase Q2 revenue beats estimates; adjusted EPS misses on investment losses
NetEase Q2 2026 revenue rose 7.9% YoY to RMB30.1 billion, beating estimates. Adjusted EPS of $1.77 missed the $2.28 consensus due to investment losses and a tax rate hike to 25.5%. Gaming led growth with 9.7% revenue rise.

*this image is generated using AI for illustrative purposes only.
NetEase, Inc. (NASDAQ: NTES) reported second-quarter 2026 revenue of RMB30.1 billion (US$4.4 billion), marking a 7.9% year-over-year increase. The top-line performance beat analyst consensus estimates of $4.300 billion by 3.19 percent. Despite the revenue strength, profitability faced headwinds from non-operating factors, with net income attributable to shareholders declining 18.6% to RMB7.0 billion compared to the same period last year.
In terms of per-share metrics, the company reported quarterly adjusted earnings of $1.77 per share, which missed the analyst consensus estimate of $2.28 by 22.37 percent. This represents a 14.49 percent decrease from earnings of $2.07 per share in the same period last year. The Board approved a dividend of USD 0.096 per share for Q2 and continued its USD 5 billion share repurchase program.
Financial Performance Overview
The company's gross profit expanded significantly, rising 17.5% year-over-year to RMB21.2 billion. This margin improvement occurred despite total operating expenses increasing slightly by 1.5% to RMB9.1 billion. The divergence between gross profit growth and the decline in net income highlights the impact of other income/expense items and taxation on the bottom line.
| Metric | Q2 2026 | Q2 2025 | YoY Change |
|---|---|---|---|
| Net Revenue | RMB30.1 billion | RMB27.9 billion | +7.9% |
| Gross Profit | RMB21.2 billion | RMB18.1 billion | +17.5% |
| Operating Expenses | RMB9.1 billion | RMB9.0 billion | +1.5% |
| Net Income | RMB7.0 billion | RMB8.6 billion | -18.6% |
| Adjusted EPS | $1.77 | $2.07 | -14.49% |
Segment Analysis
The Games and related value-added services segment remained the primary revenue driver, accounting for approximately 83% of total revenue. Revenues in this segment grew 9.7% year-over-year to RMB25.0 billion, supported by strong performance from self-developed titles such as the Fantasy Westward Journey franchise and Where Winds Meet. Online game operations constituted 97.7% of this segment's revenue.
Operational highlights from management included:
- Where Winds Meet expanded its player community with major new region additions, including Qingzhou and Hangzhou, driving year-over-year growth in quarterly revenue.
- Marvel Rivals reached number two on Steam's global top-seller chart following seasonal content updates.
- Eggy Party surpassed 700 million registered users, with monthly active users remaining above 100 million.
- NARAKA: Bladepoint unified its PC and mobile ecosystems, strengthening cross-platform connectivity.
Other segments showed mixed results:
- Youdao: Revenue increased 3.5% to RMB1.5 billion, driven by higher learning services revenue and the launch of the Confucius 4 large language model.
- NetEase Cloud Music: Revenue remained stable at RMB2.0 billion, consistent with the prior year quarter, while daily active user engagement improved.
- Innovative businesses and others: Revenue declined 3.5% to RMB1.6 billion, primarily due to decreased e-commerce sales.
What the Numbers Show
A critical observation in Q2 2026 is the disconnect between operational efficiency and bottom-line profitability. While gross profit margins expanded significantly (gross profit up 17.5% vs revenue up 7.9%), net income contracted sharply. This was largely driven by non-operating factors:
- Investment Losses: Other income/(expenses) were negatively impacted by a decline in the fair value of equity security investments and impairment provisions.
- Taxation: The effective tax rate rose substantially to 25.5% in Q2 2026, compared to 14.7% in the same quarter of 2025. This increase, alongside lower pre-tax income from investment losses, pressured the final net profit figure.
The miss in adjusted EPS ($1.77 vs $2.28 estimate) underscores the severity of these non-operational pressures, even as top-line sales exceeded expectations.
Balance Sheet and Cash Flow
As of June 30, 2026, NetEase maintained a strong liquidity position with net cash totaling RMB167.5 billion (US$24.7 billion), an increase from RMB163.5 billion at the end of FY2025. Net cash provided by operating activities for the quarter was RMB10.0 billion, down from RMB13.7 billion in the preceding quarter but broadly in line with the RMB10.9 billion recorded in Q2 2025.
Interim 2026 Highlights
For the six months ended June 30, 2026, total net revenues reached RMB60.7 billion, a 7.0% year-over-year increase. Non-GAAP net income attributable to shareholders for the interim period stood at RMB19.0 billion (US$2.8 billion), reflecting the company's underlying operational strength excluding share-based compensation expenses.
Will the sharp increase in NetEase's effective tax rate to 25.5% persist in upcoming quarters, or was it a one-time anomaly driven by specific non-operating adjustments?
How might the continued expansion of *Where Winds Meet* and the cross-platform unification of *NARAKA: Bladepoint* impact NetEase's ability to offset potential headwinds in its core *Fantasy Westward Journey* franchise?
Given the decline in net income despite strong gross profit growth, what specific strategies is management implementing to mitigate future volatility from equity security investment valuations?


























