Corsair Gaming Q2FY26 Results: Gross profit up 21% YoY to $104.3 million
- Gross profit rose 21% YoY to $104.3 million, hitting a record 33.2% margin
- Full-year 2026 revenue outlook raised to $1.40-$1.47 billion
- Gamer and Creator Peripherals revenue grew 13% YoY to $115.9 million
- A $15.6 million tariff refund boosted adjusted EBITDA by $14.3 million
- Operating cash flow surged 148% YoY to $74.8 million

*this image is generated using AI for illustrative purposes only.
Corsair Gaming reported strong second-quarter results with gross profit rising 21% year over year to $104.3 million, driven by a record gross margin of 33.2%.
The company raised its full-year 2026 outlook, now expecting net revenue between $1.40 billion and $1.47 billion. Adjusted EBITDA guidance was increased to $121 million to $131 million, reflecting improved operational performance and strategic acquisitions.
Segment Performance
The Gamer and Creator Peripherals segment emerged as the primary growth driver, with revenue growing 13% year over year to $115.9 million. Gross profit in this segment surged 27% to $52 million, with margins expanding to 44.9% from 40% a year ago. This improvement was attributed to the success of Fanatec SIM racing products and new launches.
Conversely, the Gaming Components and Systems segment saw revenue decline 9% year over year to $198.5 million. Management attributed this drop to elevated memory pricing delaying DIY PC builds. Despite lower top-line figures, segment gross profit increased 17% to $52.2 million, with gross margin expanding 570 basis points to 26.3% due to strong memory supply chain execution and share gains.
| Metric | Q2FY26 | Q2FY25 | Change |
|---|---|---|---|
| Revenue | $314.3 million | N/A | -2% YoY |
| Gross Profit | $104.3 million | N/A | +21% YoY |
| Gross Margin | 33.2% | 26.8% | +640 bps |
| Operating Income | $7.6 million | -$16.9 million | Improved |
| Net Income | $9.1 million | -$20.3 million | Improved |
| Adjusted EBITDA | $30.8 million | $8.1 million | +$22.7 million |
What the Numbers Show
A significant portion of the reported profitability was driven by a non-recurring item. Corsair recognized a $15.6 million benefit to GAAP gross profit from tariff refunds under the International Emergency Economic Powers Act. This refund contributed approximately 500 basis points to the gross margin and $14.3 million to adjusted EBITDA. Excluding this one-time benefit, GAAP net income would have been a loss of $5.7 million, and adjusted EBITDA would have been $16.6 million. While still above guided ranges, the underlying operational profitability is notably thinner than the headline figures suggest.
Strategic Developments and Guidance
Direct-to-consumer (D2C) sales accounted for 20% of total revenue, a channel management highlighted for its superior unit economics and customer data insights. The company also announced the acquisition of Track Racer to strengthen its SIM racing portfolio and made a minority investment in Bitfocus to expand Elgato's professional workflow capabilities.
Operating cash flow grew 148% year over year to $74.8 million, resulting in a net cash position of approximately $75.1 million at quarter-end. For the third quarter of 2026, Corsair expects net revenue between $320 million and $350 million, with adjusted EBITDA ranging from $18 million to $21 million. Management cited upcoming gaming releases, including GTA 6, and continued momentum in Fanatec and Elgato Marketplace as key catalysts for the second half of the year.
How might sustained high memory prices impact Corsair's DIY PC segment revenue in the second half of 2026?
To what extent will the anticipated GTA 6 release drive peripheral demand versus other gaming titles?
Can Corsair maintain its 33%+ gross margin in future quarters without non-recurring tariff refunds?






























