Rockstar Games Dismisses Employees Over Alleged GTA 6 Information Leaks

1 min read     Updated on 06 Nov 2025, 12:11 PM
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Reviewed by
Anirudha BScanX News Team
Overview

Rockstar Games, a Take-Two Interactive subsidiary, has dismissed 30-40 employees for allegedly leaking confidential information about Grand Theft Auto VI. The Independent Workers' Union of Great Britain (IWGB) plans to protest, claiming potential union-busting tactics. Take-Two denies these allegations, stating the firings were due to gross misconduct and policy violations. This follows previous GTA 6 information breaches, including a major hack in September 2022 and a premature trailer release in December 2023. Take-Two's next earnings call is set for November 6, with GTA 6's release planned for 2025.

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*this image is generated using AI for illustrative purposes only.

Rockstar Games, a subsidiary of Take-Two Interactive, has recently taken action against employees accused of sharing confidential information about the highly anticipated Grand Theft Auto VI (GTA 6). The company has reportedly dismissed between 30 to 40 employees for allegedly leaking sensitive details about the game online.

Union Controversy

The dismissals have sparked controversy, with the Independent Workers' Union of Great Britain (IWGB) claiming that these actions may be union-busting tactics. In response to the firings, the IWGB has announced plans to stage a protest outside Take-Two's London office.

Take-Two's Response

Take-Two Interactive, the parent company of Rockstar Games, has firmly denied the allegations of union-busting. The company stated that the dismissals were a result of gross misconduct and violations of company policies regarding the distribution of confidential information.

History of Leaks

This incident is not the first time Take-Two and Rockstar Games have faced challenges with information leaks related to GTA 6:

Date Incident
September 2022 Major breach by a hacker
December 2023 Premature release of the game's trailer

Looking Ahead

Despite these setbacks, Take-Two Interactive is moving forward with its plans:

  • The company's next earnings call is scheduled for November 6.
  • GTA 6's release is reportedly planned for 2025.

As the situation develops, the gaming industry and fans alike will be closely watching how Take-Two Interactive navigates these challenges while maintaining the anticipation for one of the most eagerly awaited game releases in recent years.

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Take-Two CEO: AI Lacks Creativity for Game Development Like Grand Theft Auto

1 min read     Updated on 31 Oct 2025, 02:29 PM
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Reviewed by
Shriram SScanX News Team
Overview

Take-Two Interactive's CEO, Strauss Zelnick, expressed doubts about AI's potential in video game development, citing intellectual property constraints and perceived lack of creativity as main limitations. Zelnick believes AI may struggle to produce the intricate, detailed worlds that define Take-Two's popular franchises like Grand Theft Auto and NBA 2K. He emphasized that human creativity remains crucial for crafting immersive, original gaming experiences.

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*this image is generated using AI for illustrative purposes only.

Take-Two Interactive's CEO, Strauss Zelnick, has expressed skepticism about artificial intelligence's (AI) role in video game development, citing two primary limitations: intellectual property constraints and AI's perceived lack of creativity.

AI's Limitations in Game Development

Zelnick highlighted two key factors potentially limiting AI's impact on game creation:

  1. Intellectual Property Constraints: AI-generated content may face challenges in copyright protection, potentially posing issues for game developers who rely on unique, protectable intellectual property.

  2. Perceived Lack of Originality: Zelnick suggested that AI's reliance on existing data might make it less suitable for creating truly original gaming experiences. He emphasized that AI, by its nature, may struggle with creativity as it is data-driven.

AI vs. Complex Game Worlds

The CEO stressed that while AI may be useful for predictive tasks, it might fall short in producing the intricate, detailed worlds that define Take-Two's popular franchises. Games like Grand Theft Auto, NBA 2K, Red Dead, and Borderlands require a level of creativity and originality that Zelnick believes AI currently cannot match.

Implications for the Gaming Industry

Zelnick's statements reflect a broader industry debate on the role of AI in creative processes. While AI tools are increasingly used in various aspects of game development, such as procedural generation and optimization, Take-Two's stance suggests that human creativity remains crucial for crafting the immersive, original experiences that define blockbuster game franchises.

As the gaming industry continues to evolve, the balance between technological advancements and human creativity will likely remain a critical factor in producing successful, innovative games that captivate players worldwide.

Grand Theft Auto: Future Developments

While discussing AI's limitations, Zelnick did not provide specific details about upcoming Grand Theft Auto releases. The franchise remains a significant part of Take-Two's portfolio, with Grand Theft Auto V having generated approximately $1 billion in revenue within just three days of its 2013 launch, setting a high bar for future installments.

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